Sciweavers

262 search results - page 43 / 53
» Analyzing Computer Game Narratives
Sort
View
SI3D
2003
ACM
15 years 2 months ago
Non-invasive interactive visualization of dynamic architectural environments
We present a system for interactively producing exploded views of 3D architectural environments such as multi-story buildings. These exploded views allow viewers to simultaneously...
Christopher Niederauer, Mike Houston, Maneesh Agra...
BCSHCI
2007
14 years 11 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
86
Voted
DAC
2006
ACM
15 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
OTM
2007
Springer
15 years 3 months ago
Bayesian Analysis of Secure P2P Sharing Protocols
Ad hoc and peer-to-peer (P2P) computing paradigms pose a number of security challenges. The deployment of classic security protocols to provide services such as node authentication...
Esther Palomar, Almudena Alcaide, Juan M. Est&eacu...
76
Voted
CORR
2008
Springer
227views Education» more  CORR 2008»
14 years 9 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan