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IWEC
2010
14 years 11 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
EGH
2003
Springer
15 years 3 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
VLUDS
2010
232views Visualization» more  VLUDS 2010»
14 years 4 months ago
Methods for Feature Detection in Point Clouds
This paper gives an overview over several techniques for detection of features, and in particular sharp features, on point-sampled geometry. In addition, a new technique using the...
Christopher Weber, Stefanie Hahmann, Hans Hagen
CLOUDCOM
2010
Springer
14 years 7 months ago
Using Global Behavior Modeling to Improve QoS in Cloud Data Storage Services
Abstract--The cloud computing model aims to make largescale data-intensive computing affordable even for users with limited financial resources, that cannot invest into expensive i...
Jesús Montes, Bogdan Nicolae, Gabriel Anton...
ASPDAC
2006
ACM
119views Hardware» more  ASPDAC 2006»
15 years 3 months ago
Using speculative computation and parallelizing techniques to improve scheduling of control based designs
Recent research results have seen the application of parallelizing techniques to high-level synthesis. In particular, the effect of speculative code transformations on mixed contr...
Roberto Cordone, Fabrizio Ferrandi, Marco D. Santa...