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109
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TOG
2012
245views Communications» more  TOG 2012»
13 years 3 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa
IEEEPACT
2009
IEEE
15 years 7 months ago
Chainsaw: Using Binary Matching for Relative Instruction Mix Comparison
With advances in hardware, instruction set architectures are undergoing continual evolution. As a result, compilers are under constant pressure to adapt and take full advantage of...
Tipp Moseley, Dirk Grunwald, Ramesh Peri
111
Voted
SBACPAD
2008
IEEE
170views Hardware» more  SBACPAD 2008»
15 years 7 months ago
Using Analytical Models to Efficiently Explore Hardware Transactional Memory and Multi-Core Co-Design
Transactional memory is emerging as a parallel programming paradigm for multi-core processors. Despite the recent interest in transactional memory, there has been no study to char...
James Poe, Chang-Burm Cho, Tao Li
ESTIMEDIA
2005
Springer
15 years 6 months ago
Custom Processor Design Using NISC: A Case-Study on DCT algorithm
Designing Application-Specific Instruction-set Processors (ASIPs) usually requires designing a custom datapath, and modifying instruction-set, instruction decoder, and compiler. A...
Bita Gorjiara, Daniel D. Gajski
196
Voted
3DPVT
2006
IEEE
295views Visualization» more  3DPVT 2006»
15 years 2 months ago
Efficient Sparse 3D Reconstruction by Space Sweeping
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
Joachim Bauer, Christopher Zach, Horst Bischof