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NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
GIS
2010
ACM
14 years 7 months ago
Using location based social networks for quality-aware participatory data transfer
The sensing systems that monitor physical environments rely on communication infrastructures (wired or wireless) to collect data from the sensors embedded in the environment. Howe...
Houtan Shirani-Mehr, Farnoush Banaei Kashani, Cyru...
CHI
2005
ACM
15 years 9 months ago
DeDe: design and evaluation of a context-enhanced mobile messaging system
This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message w...
Younghee Jung, Per Persson, Jan Blom
111
Voted
DCOSS
2011
Springer
13 years 9 months ago
Group monitoring in mobile wireless sensor networks
—The need to monitor groups of mobile entities arises in many application contexts. Examples include the study of the social behavior of humans and wildlife, the shepherding of l...
Marco Cattani, Stefan Guna, Gian Pietro Picco
78
Voted
AINA
2010
IEEE
15 years 2 months ago
Towards Adaptive Mobile Mashups: Opportunities for Designing Effective Persuasive Technology on the Road
— Today’s vehicles and on-road infrastructures are equipped with a large number of sophisticated sensory devices. These sensory devices are capable of monitoring and providing ...
Flora Dilys Salim