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IWPC
2005
IEEE
15 years 8 months ago
System Evolution Tracking through Execution Trace Analysis
Software evolution analysis is concerned with analysis of artifacts produced during a software systems life-cycle. Execution traces produced from instrumented code reflect a syst...
Michael Fischer, Johann Oberleitner, Harald Gall, ...
DIGRA
2005
Springer
15 years 8 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
DIS
2005
Springer
15 years 8 months ago
The Arrowsmith Project: 2005 Status Report
In the 1980s, Don Swanson proposed the concept of “undiscovered public knowledge,” and published several examples in which two disparate literatures (i.e., sets of articles hav...
Neil R. Smalheiser
DIGRA
2005
Springer
15 years 8 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ACMSE
2004
ACM
15 years 8 months ago
Execution characteristics of SPEC CPU2000 benchmarks: Intel C++ vs. Microsoft VC++
Modern processors include features such as deep pipelining, multilevel cache hierarchy, branch predictors, out of order execution engine, and advanced floating point and multimedi...
Swathi Tanjore Gurumani, Aleksandar Milenkovic