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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 7 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SAC
2006
ACM
16 years 6 days ago
The impact of sample reduction on PCA-based feature extraction for supervised learning
“The curse of dimensionality” is pertinent to many learning algorithms, and it denotes the drastic raise of computational complexity and classification error in high dimension...
Mykola Pechenizkiy, Seppo Puuronen, Alexey Tsymbal
INFOVIS
2005
IEEE
15 years 12 months ago
Importance-Driven Visualization Layouts for Large Time Series Data
Time series are an important type of data with applications in virtually every aspect of the real world. Often a large number of time series have to be monitored and analyzed in p...
Ming C. Hao, Umeshwar Dayal, Daniel A. Keim, Tobia...
GFKL
2005
Springer
117views Data Mining» more  GFKL 2005»
15 years 11 months ago
A Cross-cultural Evaluation Framework for Behavioral Biometric User Authentication
Today biometric techniques are based either on passive (e.g. IrisScan, Face) or active methods (e.g. voice and handwriting). In our work we focus on evaluation of the latter. These...
Franziska Wolf, T. K. Basu, Pranab K. Dutta, Claus...
141
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IMC
2004
ACM
15 years 11 months ago
Measurement based characterization and provisioning of IP VPNs
Virtual Private Networks provide secure and reliable communication between customer sites. With increase in number and size of VPNs, providers need efficient provisioning techniqu...
Satish Raghunath, K. K. Ramakrishnan, Shivkumar Ka...
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