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122
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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 6 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICSE
2003
IEEE-ACM
15 years 6 months ago
An Analysis of the Fault Correction Process in a Large-Scale SDL Production Model
Improvements in the software development process depend on our ability to collect and analyze data drawn from various phases of the development life cycle. Our design metrics rese...
Dolores M. Zage, Wayne M. Zage
115
Voted
ICTCS
2003
Springer
15 years 6 months ago
On the Computational Complexity of Cut-Elimination in Linear Logic
Abstract. Given two proofs in a logical system with a confluent cutelimination procedure, the cut-elimination problem (CEP) is to decide whether these proofs reduce to the same no...
Harry G. Mairson, Kazushige Terui
95
Voted
DATE
2010
IEEE
110views Hardware» more  DATE 2010»
15 years 5 months ago
An RDL-configurable 3D memory tier to replace on-chip SRAM
—In a conventional SoC designs, on-chip memories occupy more than the 50% of the total die area. 3D technology enables the distribution of logic and memories on separate stacked ...
Marco Facchini, Paul Marchal, Francky Catthoor, Wi...
SSDBM
2010
IEEE
248views Database» more  SSDBM 2010»
15 years 5 months ago
Client + Cloud: Evaluating Seamless Architectures for Visual Data Analytics in the Ocean Sciences
Science is becoming data-intensive, requiring new software architectures that can exploit resources at all scales: local GPUs for interactive visualization, server-side multi-core ...
Keith Grochow, Bill Howe, Mark Stoermer, Roger S. ...
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