The design and analysis of today’s complex real-time systems requires advanced methods. Due to ever growing functionality, hardware complexity and component interaction, applyin...
We analyze a multi-server priority queueing system with partial buffer sharing, where the input is a discrete autoregressive process of order 1 (DAR(1)) which is known as a good m...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
We describe whiteboard content capture system from Presentations Automatically Organized from Lectures (PAOL) that captures content within the setting of a classroom environment. ...
Paul E. Dickson, W. Richards Adrion, Allen R. Hans...
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...