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» Analyzing Real-Time Systems
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SEDE
2007
15 years 4 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
142
Voted
WSCG
2004
172views more  WSCG 2004»
15 years 4 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
VIP
2003
15 years 4 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
129
Voted
IJIG
2008
222views more  IJIG 2008»
15 years 3 months ago
An Analytical Solution to the Perspective-n-Point Problem for Common Planar Camera and for Catadioptric Sensor
The Perspective-N-Point problem (PNP) is a notable problem in computer vision. It consists in, given N points known in an object coordinate space and their projection onto the ima...
Jonathan Fabrizio, Jean Devars
119
Voted
ITICSE
2009
ACM
15 years 10 months ago
Cooperative learning to support the lacks of PBL
In this paper, we describe the use of some cooperative learning methodology sessions in a Project Based Learning course, in order to cover those topics uncovered by the project. C...
Javier García Martín