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AAI
2005
124views more  AAI 2005»
14 years 9 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
GECCO
2008
Springer
121views Optimization» more  GECCO 2008»
14 years 11 months ago
Fast rule representation for continuous attributes in genetics-based machine learning
Genetic-Based Machine Learning Systems (GBML) are comparable in accuracy with other learning methods. However, efficiency is a significant drawback. This paper presents a new rep...
Jaume Bacardit, Natalio Krasnogor
AAAI
2008
15 years 7 days ago
Achieving Far Transfer in an Integrated Cognitive Architecture
Transfer is the ability to employ knowledge acquired in one task to improve performance in another. We study transfer in the context of the ICARUS cognitive architecture, which su...
Dan Shapiro, Tolga Könik, Paul O'Rorke
ATAL
2003
Springer
15 years 3 months ago
Natural methods for robot task learning: instructive demonstrations, generalization and practice
Among humans, teaching various tasks is a complex process which relies on multiple means for interaction and learning, both on the part of the teacher and of the learner. Used tog...
Monica N. Nicolescu, Maja J. Mataric
GECCO
2007
Springer
228views Optimization» more  GECCO 2007»
15 years 4 months ago
Collective behavior based hierarchical XCS
This paper attempts to extend the XCS research by analyzing the impact of information exchange between XCS agents on classifier performance. Two types of information are exchange...
Matthew Gershoff, Sonia Schulenburg