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» Analyzing the Use of Quick Response Codes in the Wild
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SOFTVIS
2010
ACM
14 years 10 months ago
An interactive ambient visualization for code smells
Code smells are characteristics of software that indicate that code may have a design problem. Code smells have been proposed as a way for programmers to recognize the need for re...
Emerson R. Murphy-Hill, Andrew P. Black
VMCAI
2009
Springer
15 years 5 months ago
A Scalable Memory Model for Low-Level Code
Abstract. Because of its critical importance underlying all other software, lowlevel system software is among the most important targets for formal verification. Low-level systems...
Zvonimir Rakamaric, Alan J. Hu
AAMAS
2002
Springer
14 years 10 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
99
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TAICPART
2010
IEEE
126views Education» more  TAICPART 2010»
14 years 8 months ago
Improved Testing through Refactoring: Experience from the ProTest Project
We report on how the Wrangler refactoring tool has been used to improve and transform test code for Erlang systems. This has been achieved through the removal of code clones, the i...
Huiqing Li, Simon J. Thompson
100
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INFSOF
2007
185views more  INFSOF 2007»
14 years 10 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou