Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
We present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted inter...
We describe data structures for representing simplicial meshes compactly while supporting online queries and updates efficiently. Our data structure requires about a factor of fi...
Daniel K. Blandford, Guy E. Blelloch, David E. Car...
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
In this paper we are concerned with developing a practical parallel algorithm for Delaunay triangulation that works well on general distributions, particularly those that arise in...