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» AniGraph-a data structure for computer animation
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CGA
1998
14 years 11 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer
CVGIP
2007
88views more  CVGIP 2007»
14 years 11 months ago
Autonomous pedestrians
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
Wei Shao, Demetri Terzopoulos
IMR
2005
Springer
15 years 5 months ago
Design and Implementation of a Corporate Mesh Object
Today, finite element technologies allow engineers to analyze complex assemblies and subsystems. With CPU power constantly increasing, it is not unreasonable to state that the eng...
John Svitek, Wa Kwok, Joseph R. Tristano
DATE
2003
IEEE
90views Hardware» more  DATE 2003»
15 years 5 months ago
Interactive Ray Tracing on Reconfigurable SIMD MorphoSys
MorphoSys is a reconfigurable SIMD architecture. In this paper, a BSP-based ray tracing is gracefully mapped onto MorphoSys. The mapping highly exploits ray-tracing parallelism. A...
Haitao Du, Marcos Sanchez-Elez, Nozar Tabrizi, Nad...
NPAR
2004
ACM
15 years 5 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes