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» AniGraph-a data structure for computer animation
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CGF
2007
97views more  CGF 2007»
14 years 11 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
112
Voted
EGH
2009
Springer
14 years 9 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
VRCAI
2006
ACM
15 years 5 months ago
Kinetic bounding volume hierarchies for deformable objects
We present novel algorithms for updating bounding volume hierarchies of objects undergoing arbitrary deformations. Therefore, we introduce two new data structures, the kinetic AAB...
Gabriel Zachmann, Rene Weller
99
Voted
TMI
2010
143views more  TMI 2010»
14 years 6 months ago
Data Specific Spatially Varying Regularization for Multimodal Fluorescence Molecular Tomography
Fluorescence molecular tomography (FMT) allows in vivo localization and quantification of fluorescence biodistributions in whole animals. The ill-posed nature of the tomographic re...
Damon Hyde, Eric L. Miller, Dana H. Brooks, Vasili...
114
Voted
INFOVIS
2003
IEEE
15 years 4 months ago
Visualizing Evolving Networks: Minimum Spanning Trees versus Pathfinder Networks
Network evolution is a ubiquitous phenomenon in a wide variety of complex systems. There is an increasing interest in statistically modeling the evolution of complex networks such...
Chaomei Chen, Steven Morris