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» AniGraph-a data structure for computer animation
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FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
15 years 5 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
SMA
1995
ACM
176views Solid Modeling» more  SMA 1995»
15 years 3 months ago
Incremental algorithms for collision detection between solid models
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Madhav K. Ponamgi, Dinesh Manocha, Ming C. Lin
SPE
1998
118views more  SPE 1998»
14 years 11 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
TOG
2012
199views Communications» more  TOG 2012»
13 years 2 months ago
Tracking surfaces with evolving topology
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solv...
Morten Bojsen-Hansen, Hao Li, Chris Wojtan
97
Voted
SIGGRAPH
1993
ACM
15 years 3 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller