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» Animal gaits from video: Comparative studies
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HUMO
2007
Springer
15 years 3 months ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu
89
Voted
SOFTVIS
2010
ACM
14 years 9 months ago
Software evolution storylines
This paper presents a technique for visualizing the interactions between developers in software project evolution. The goal is to produce a visualization that shows more detail th...
Michael Ogawa, Kwan-Liu Ma
84
Voted
CHI
2004
ACM
15 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHI
2000
ACM
15 years 1 months ago
An interactive comic book presentation for exploring video
This paper presents a method for generating compact pictorial summarizations of video. We developed a novel approach for selecting still images from a video suitable for summarizi...
John S. Boreczky, Andreas Girgensohn, Gene Golovch...
TVCG
2008
106views more  TVCG 2008»
14 years 9 months ago
Scientific Sketching for Collaborative VR Visualization Design
We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate virtual reality (VR) visualizations. Design ...
Daniel F. Keefe, Daniel Acevedo Feliz, Jadrian Mil...