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» Animal gaits from video: Comparative studies
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SIGGRAPH
1997
ACM
15 years 1 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
SOUPS
2009
ACM
15 years 4 months ago
Balancing usability and security in a video CAPTCHA
We present a technique for using content-based video labeling as a CAPTCHA task. Our CAPTCHAs are generated from YouTube videos, which contain labels (tags) supplied by the person...
Kurt Alfred Kluever, Richard Zanibbi
78
Voted
ACMACE
2007
ACM
15 years 1 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
SI3D
2009
ACM
15 years 4 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
CVPR
2000
IEEE
15 years 11 months ago
Segmenting Visual Actions Based on Spatio-Temporal Motion Patterns
The analysis of human action captured in video sequences has been a topic of considerable interest in computer vision. Much of the previous work has focused on the problem of acti...
Yong Rui, P. Anandan