Sciweavers

196 search results - page 24 / 40
» Animal gaits from video: Comparative studies
Sort
View
FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
15 years 3 months ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
DIGRA
2003
Springer
15 years 2 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
VCIP
2000
128views Communications» more  VCIP 2000»
14 years 10 months ago
Video Quality Experts Group: current results and future directions
Subjective assessment methods have been used reliably for many years to evaluate video quality. They continue to provide the most reliable assessments compared to objective method...
Ann M. Rohaly, Philip J. Corriveau, John M. Libert...
80
Voted
CODES
2008
IEEE
15 years 4 months ago
Cache-aware optimization of BAN applications
Body-area sensor network or BAN-based health monitoring is increasingly becoming a popular alternative to traditional wired bio-monitoring techniques. However, most biomonitoring ...
Yun Liang, Lei Ju, Samarjit Chakraborty, Tulika Mi...
69
Voted
CHI
2008
ACM
15 years 10 months ago
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...