Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Subjective assessment methods have been used reliably for many years to evaluate video quality. They continue to provide the most reliable assessments compared to objective method...
Ann M. Rohaly, Philip J. Corriveau, John M. Libert...
Body-area sensor network or BAN-based health monitoring is increasingly becoming a popular alternative to traditional wired bio-monitoring techniques. However, most biomonitoring ...
Yun Liang, Lei Ju, Samarjit Chakraborty, Tulika Mi...
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...