Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
Animators today have started using motion captured (mocap) sequences to drive characters. Mocap allows rapid acquisition of highly realistic animation data. Consequently animators...
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
In this paper, we report on our efforts in developing affective character-based interfaces, i.e. interfaces that recognize and measure affective information of the user and addres...
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...