Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming proces...
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...