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CORR
2004
Springer
113views Education» more  CORR 2004»
14 years 9 months ago
RRL: A Rich Representation Language for the Description of Agent Behaviour in NECA
In this paper, we describe the Rich Representation Language (RRL) which is used in the NECA system. The NECA system generates interactions between two or more animated characters....
Paul Piwek, Brigitte Krenn, Marc Schröder, Ma...
CGA
2011
14 years 1 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
AAMAS
1998
Springer
14 years 9 months ago
Animate Characters
In order to come across as life-like or animate, characters must change their attitudes (‘evolve’) as a consequence of their affective interaction histories with other agents....
Barbara Hayes-Roth, Patrick Doyle
IVA
2005
Springer
15 years 3 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
ICVGIP
2004
14 years 11 months ago
Stylistic Reuse of View-Dependent Animations
We present in this paper a technique for stylized reuse of view-dependent animation. We illustrate with an example, how can a unique animation be synthesized by reusing the view-d...
Parag Chaudhuri, Ashwani Jindal, Prem Kalra, Subha...