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IJVR
2007
152views more  IJVR 2007»
14 years 9 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...
ICRA
2006
IEEE
202views Robotics» more  ICRA 2006»
15 years 3 months ago
Primitive Communication based on Motion Recognition and Generation with Hierarchical Mimesis Model
— Communication skill is essential for social robots in various environments such as homes, offices, and hospitals, where the robots are expected to interact with humans. In thi...
Wataru Takano, Katsu Yamane, Tomomichi Sugihara, K...
79
Voted
SI3D
2009
ACM
15 years 4 months ago
Egocentric affordance fields in pedestrian steering
In this paper we propose a general framework for local pathplanning and steering that can be easily extended to perform highlevel behaviors. Our framework is based on the concept ...
Mubbasir Kapadia, Shawn Singh, William Hewlett, Pe...
88
Voted
IWINAC
2007
Springer
15 years 3 months ago
Evolving Robot Behaviour at Micro (Molecular) and Macro (Molar) Action Level
We investigate how it is possible to shape robot behaviour adopting a molecular or molar point of view. These two ways to approach the issue are inspired by Learning Psychology, wh...
Michela Ponticorvo, Orazio Miglino
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 1 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf