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» Animated Autonomous Personal Representatives
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IWEC
2008
15 years 1 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 3 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
CGF
2008
177views more  CGF 2008»
14 years 12 months ago
Expressive Facial Gestures From Motion Capture Data
Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaki...
Eunjung Ju, Jehee Lee
JUCS
2010
265views more  JUCS 2010»
14 years 10 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez
IJMMS
2006
72views more  IJMMS 2006»
14 years 11 months ago
The use of interface agents for email notification in critical incidents
This study reports on several typical scenarios of the use of email notification interface agents under the influence of critical incidents. An interface agent is a reactive, coll...
Alexander Serenko