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VIP
2000
14 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
86
Voted
IV
2002
IEEE
109views Visualization» more  IV 2002»
15 years 2 months ago
FaceSpace: A Facial Spatial-Domain Toolkit
We will describe a visual development system for exploring face space, both in terms of facial types and animated expressions. Imagine an n-dimensional space describing every huma...
Steve DiPaola
BCSHCI
2007
14 years 11 months ago
Head-shaped tangible interface for affective expression
A head shaped resin with several holes and equipped with a camera is used for facial expression synthesis through intuitive multiple finger contacts and gestures. The calibration ...
Christian Jacquemin
92
Voted
CA
1999
IEEE
15 years 2 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
IUI
2009
ACM
15 years 2 months ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André