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CGF
2007
127views more  CGF 2007»
14 years 9 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
JGAA
2000
89views more  JGAA 2000»
14 years 9 months ago
Dynamic WWW Structures in 3D
We describe a method for three-dimensional straight-line representation of dynamic directed graphs (such as parts of the World Wide Web). It has been developed on the occasion of ...
Ulrik Brandes, Vanessa Kääb, Andres L&ou...
WACV
2002
IEEE
15 years 2 months ago
Face Model Adaptation using Robust Matching and Active Appearance Models
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
Fadi Dornaika, Jörgen Ahlberg
CA
2002
IEEE
15 years 2 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
ICIP
2009
IEEE
15 years 10 months ago
Automatic Frontal Face Annotation And Aam Building For Arbitrary Expressions From A Single Frontal Image Only
In recent years, statistically motivated approaches for the registration and tracking of non-rigid objects, such as the Active Appearance Model (AAM), have become very popular. A ...