This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using Active Appearance Models. The classical appearancebased tracking su...
Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-dow...
Abstract. Xface, the new version of our open source, platform independent toolkit for developing 3D embodied conversational agents is presented. The toolkit currently incorporates ...
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...