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APVIS
2008
14 years 11 months ago
Pixelplexing: Gaining Display Resolution Through Time
Animation is frequently utilized to visually depict change in timevarying data sets. For this task, it is a natural fit. Yet explicit animation is rarely employed for static data....
James Shearer, Michael Ogawa, Kwan-Liu Ma, Toby Ko...
CVGIP
2007
187views more  CVGIP 2007»
14 years 9 months ago
Facial motion cloning with radial basis functions in MPEG-4 FBA
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally havi...
Marco Fratarcangeli, Marco Schaerf, Robert Forchhe...
ANSS
2002
IEEE
15 years 2 months ago
Animating 3D Facial Models with MPEG-4 FaceDefTables
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
Dalong Jiang, Zhiguo Li, Zhaoqi Wang, Wen Gao
62
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CVIU
1999
110views more  CVIU 1999»
14 years 9 months ago
Animated Heads from Ordinary Images: A Least-Squares Approach
We show that we can effectively fit arbitrarily complex animation models to noisy data extracted from ordinary face images Our approach is based on least-squares adjustment, using...
Pascal Fua, C. Miccio
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
15 years 2 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann