Animation is frequently utilized to visually depict change in timevarying data sets. For this task, it is a natural fit. Yet explicit animation is rarely employed for static data....
James Shearer, Michael Ogawa, Kwan-Liu Ma, Toby Ko...
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally havi...
Marco Fratarcangeli, Marco Schaerf, Robert Forchhe...
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
We show that we can effectively fit arbitrarily complex animation models to noisy data extracted from ordinary face images Our approach is based on least-squares adjustment, using...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...