This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
—Patterns of human encounters, which are difficult to observe directly, are fundamental to the propagation of mobile malware aimed at infecting devices in spatial proximity. We ...
James Mitchell, Eamonn O'Neill, Gjergji Zyba, Geof...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...