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VIIP
2001
15 years 1 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
SIGCSE
2008
ACM
153views Education» more  SIGCSE 2008»
14 years 10 months ago
A cross-domain visual learning engine for interactive generation of instructional materials
We present the design and development of a Visual Learning Engine, a tool that can form the basis for interactive development of visually rich teaching and learning modules across...
K. R. Subramanian, T. Cassen
IJVR
2007
152views more  IJVR 2007»
14 years 11 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...
IUI
2003
ACM
15 years 5 months ago
Towards a theory of natural language interfaces to databases
The need for Natural Language Interfaces to databases (NLIs) has become increasingly acute as more and more people access information through their web browsers, PDAs, and cell ph...
Ana-Maria Popescu, Oren Etzioni, Henry A. Kautz
CHI
2008
ACM
16 years 7 days ago
Human-aided computing: utilizing implicit human processing to classify images
In this paper, we present Human-Aided Computing, an approach that uses an electroencephalograph (EEG) device to measure the presence and outcomes of implicit cognitive processing,...
Pradeep Shenoy, Desney S. Tan