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» Animating User Interfaces Using Animation Servers
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148
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CA
1998
IEEE
15 years 6 months ago
Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra
We present a new approach for establishing correspondence between two homeomorphic 3D polyhedral models. The user can specify corresponding feature pairs on the polyhedra with a s...
Arthur D. Gregory, Andrei State, Ming C. Lin, Dine...
120
Voted
SI3D
2003
ACM
15 years 7 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
107
Voted
CVGIP
2006
75views more  CVGIP 2006»
15 years 2 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Yeuhi Abe, C. Karen Liu, Zoran Popovic
158
Voted
IPPS
2003
IEEE
15 years 7 months ago
Distributed P2P Computing within Triana: A Galaxy Visualization Test Case
We discuss here a parallel implementation of the visualisation of data from a galaxy formation simulation within the Triana problem-solving environment. The visualisation is a tes...
Ian J. Taylor, Matthew S. Shields, Ian Wang, Roger...
150
Voted
ATAL
2003
Springer
15 years 7 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...