We present a new approach for establishing correspondence between two homeomorphic 3D polyhedral models. The user can specify corresponding feature pairs on the polyhedra with a s...
Arthur D. Gregory, Andrei State, Ming C. Lin, Dine...
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
We discuss here a parallel implementation of the visualisation of data from a galaxy formation simulation within the Triana problem-solving environment. The visualisation is a tes...
Ian J. Taylor, Matthew S. Shields, Ian Wang, Roger...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...