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» Animating User Interfaces Using Animation Servers
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118
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GAMEON
2000
15 years 3 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CGF
2007
139views more  CGF 2007»
15 years 2 months ago
Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
In this paper, we propose an online motion capture marker labeling approach for multiple interacting articulated targets. Given hundreds of unlabeled motion capture markers from m...
Qian Yu, Qing Li, Zhigang Deng
TOG
2008
122views more  TOG 2008»
15 years 2 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
PRESENCE
2010
181views more  PRESENCE 2010»
14 years 9 months ago
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We expl...
Betty J. Mohler, Sarah H. Creem-Regehr, William B....
135
Voted
HCI
2011
14 years 5 months ago
Collecting an American Sign Language Corpus through the Participation of Native Signers
Animations of American Sign Language (ASL) can make more information, websites, and services accessible for the significant number of deaf people in the United States with lower le...
Pengfei Lu, Matt Huenerfauth