Sciweavers

779 search results - page 85 / 156
» Animating User Interfaces Using Animation Servers
Sort
View
JVCA
2006
102views more  JVCA 2006»
14 years 11 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
ACMACE
2007
ACM
15 years 3 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
IUI
2000
ACM
15 years 4 months ago
Using annotated video as an information retrieval interface
The ability to deliver appropriate information to learners at the most appropriate time is an essential component of good instruction. In the best learning environments, this info...
Andrew S. Gordon
SG
2005
Springer
15 years 5 months ago
Xface: Open Source Toolkit for Creating 3D Faces of an Embodied Conversational Agent
Abstract. Xface, the new version of our open source, platform independent toolkit for developing 3D embodied conversational agents is presented. The toolkit currently incorporates ...
Koray Balci
SIGGRAPH
2000
ACM
15 years 4 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...