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» Animating User Interfaces Using Animation Servers
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CGI
2004
IEEE
15 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SIGGRAPH
2010
ACM
15 years 4 months ago
Illustrating how mechanical assemblies work
How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such vi...
Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wi...
TVCG
2010
180views more  TVCG 2010»
14 years 10 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
IPPS
2008
IEEE
15 years 6 months ago
Scalable server provisioning with HOP-SCOTCH
The problem of provisioning servers in a cluster infrastructure includes the issues of coordinating access and sharing of physical resources, loading servers with the appropriate ...
David Daly, M. A. Silva, José E. Moreira