Sciweavers

779 search results - page 89 / 156
» Animating User Interfaces Using Animation Servers
Sort
View
CGI
2004
IEEE
15 years 6 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SIGGRAPH
2010
ACM
15 years 6 months ago
Illustrating how mechanical assemblies work
How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such vi...
Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wi...
TVCG
2010
180views more  TVCG 2010»
15 years 23 days ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
IPPS
2008
IEEE
15 years 8 months ago
Scalable server provisioning with HOP-SCOTCH
The problem of provisioning servers in a cluster infrastructure includes the issues of coordinating access and sharing of physical resources, loading servers with the appropriate ...
David Daly, M. A. Silva, José E. Moreira