WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
This paper deals with region-of-interest (ROI) segmentation in video sequences. The goal is to determine in one frame the region which best matches, in terms of a similarity measur...
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....