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CGF
2006
198views more  CGF 2006»
14 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
HUMO
2007
Springer
15 years 6 months ago
Joint Appearance and Deformable Shape for Nonparametric Segmentation
This paper deals with region-of-interest (ROI) segmentation in video sequences. The goal is to determine in one frame the region which best matches, in terms of a similarity measur...
Sylvain Boltz, Eric Debreuve, Michel Barlaud
ECCV
2002
Springer
16 years 1 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
CGI
2006
IEEE
15 years 5 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
SIBGRAPI
2006
IEEE
15 years 5 months ago
Adapted Dynamic Meshes for Deformable Surfaces
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....