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CGF
2005
111views more  CGF 2005»
14 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
72
Voted
IV
2000
IEEE
162views Visualization» more  IV 2000»
15 years 1 months ago
3D Illustrative Effects for Animating Line Drawings
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumin...
Tobias Isenberg, Maic Masuch, Thomas Strothotte
PG
2007
IEEE
15 years 3 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
TVCG
2011
163views more  TVCG 2011»
14 years 4 months ago
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
HUMO
2000
Springer
15 years 1 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton