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ICCSA
2005
Springer
15 years 3 months ago
Realistic Skeleton Driven Skin Deformation
Abstract. Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However ...
X. S. Yang, Jian J. Zhang
IJVR
2006
199views more  IJVR 2006»
14 years 9 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
DEFORM
2000
14 years 11 months ago
Towards Behavioral Consistency in Animated Agents
: We are seeking to outline a framework to create embodied agents with consistency both in terms of human actions and communications in general and individual humans in particular....
Jan M. Allbeck, Norman I. Badler
JVCA
2006
134views more  JVCA 2006»
14 years 9 months ago
Multimodal expression in virtual humans
This work proposes a real-time virtual human multimodal expression model. Five modalities explore the affordances of the body: deterministic, non-deterministic, gesticulation, faci...
Celso de Melo, Ana Paiva
HUMO
2000
Springer
15 years 1 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton