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CA
1998
IEEE
15 years 1 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
IJVR
2006
113views more  IJVR 2006»
14 years 9 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
CA
2002
IEEE
15 years 2 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
ATAL
2008
Springer
14 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
46
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CHI
2005
ACM
15 years 10 months ago
Benefits of animated scrolling
We examined the benefits of animated scrolling using four speeds and three different document types in terms of task speed, accuracy and user preference. We considered reading tas...
Christian Klein, Benjamin B. Bederson