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CVGIP
2006
106views more  CVGIP 2006»
14 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
CATA
2006
14 years 11 months ago
vHand: A Human Hand Simulation System
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
85
Voted
CA
2003
IEEE
15 years 2 months ago
Realistic Human Walking Paths
Pedestrian navigation is a complex function of human dynamics, a desired destination, and the presence of obstacles. People cannot stop and start instantaneously and their turning...
David C. Brogan, Nicholas L. Johnson
HUMO
2007
Springer
15 years 1 months ago
Articulated Object Registration Using Simulated Physical Force/Moment for 3D Human Motion Tracking
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Bingbing Ni, Stefan Winkler, Ashraf A. Kassim
CAPTECH
1998
Springer
15 years 1 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...