This paper proposes a method for key-frame selection of captured motion data. In many cases, it is desirable to obtain a compact representation of the human motion. Key-framing is...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
This contribution presents our work towards a system that autonomously guides the user's visual attention on important information (e.g., traffic situation or in-car system st...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...