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15 years 6 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
PERCOM
2007
ACM
16 years 5 months ago
A Capacitive Sensing Toolkit for Pervasive Activity Detection and Recognition
In this paper we present a toolkit for realizing capacitive sensing applications for human-computer interaction in pervasive computing systems. We argue that capacitive sensors - ...
Raphael Wimmer, Matthias Kranz, Sebastian Boring, ...
202
Voted
SPC
2005
Springer
15 years 11 months ago
Supporting Dynamically Changing Authorizations in Pervasive Communication Systems
In pervasive computing environments, changes in context may trigger changes in an individual’s access permissions. We contend that existing access control frameworks do not provi...
Adam J. Lee, Jodie P. Boyer, Chris Drexelius, Pras...
PERCOM
2005
ACM
16 years 5 months ago
PDP and GSDL: A New Service Discovery Middleware to Support Spontaneous Interactions in Pervasive Systems
In pervasive computing environments, mobile devices communicate via wireless links without requiring any fixed infrastructure. These devices must be able to discover and share ser...
Andrés Marín López, Carlos Ga...
167
Voted
GI
2008
Springer
15 years 7 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...