In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
We describe a system which is designed to assist animators in extracting high-level information from sequences of images. The system is not meant to replace animators, but to be a...
David P. Gibson, Neill W. Campbell, Colin J. Dalto...
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Abstract. The effectiveness of animation in visualization is an interesting research topic that led to contradicting results in the past. On top of that, we are facing three addit...
Alexander Rind, Wolfgang Aigner, Silvia Miksch, Sy...
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...