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CGI
2004
IEEE
15 years 10 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton
CANDC
2009
ACM
16 years 27 days ago
Predicting successful completion of online collaborative animation projects
Online creative collaboration projects are started every day, but many fail to produce new artifacts of value. In this poster, we address the question of why some of these project...
Kurt Luther, Kevin Ziegler, Kelly E. Caine, Amy Br...
PG
2002
IEEE
15 years 11 months ago
A Method of Human Short Hair Modeling and Real Time Animation
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
Yang Guang, Zhiyong Huang
CGI
2004
IEEE
15 years 10 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
ATAL
2008
Springer
15 years 8 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos