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» Animating pervasive computing
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CA
2000
IEEE
15 years 10 months ago
Integrated System for Skin Deformation
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on ...
Frederic Cordier, Nadia Magnenat-Thalmann
CA
2000
IEEE
15 years 10 months ago
High-Degree Temporal Antialiasing
We propose the use of high-degree resampling filters for improved temporal antialiasing, or as the result is often called, motion blur. Without temporal antialiasing, strange eff...
Frank Dachille, Arie E. Kaufman
CA
1998
IEEE
15 years 10 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
151
Voted
ACMACE
2004
ACM
15 years 11 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
164
Voted
RT
1995
Springer
15 years 10 months ago
A Framework for Global Illumination in Animated Environments
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Jeffry Nimeroff, Julie Dorsey, Holly E. Rushmeier