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SIGGRAPH
1995
ACM
15 years 10 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
CA
1998
IEEE
15 years 10 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
APVIS
2004
15 years 7 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
157
Voted
IJRR
2006
76views more  IJRR 2006»
15 years 6 months ago
From Robots to Animals: Virtual Fences for Controlling Cattle
We consider the problem of monitoring and controlling the position of herd animals, and view animals as agents with natural mobility but not strictly controllable. By exploiting k...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
TVCG
2011
171views more  TVCG 2011»
15 years 1 months ago
Animation, Small Multiples, and the Effect of Mental Map Preservation in Dynamic Graphs
—In this paper, we present the results of a human computer interaction experiment that compared the performance of the animation of dynamic graphs to the presentation of small mu...
Daniel Archambault, Helen C. Purchase, Bruno Pinau...