Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integ...
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Abstract. The largest part of the advertising market is already electronic. This means there is an opportunity for automatizing some of the production processes, such as producing ...
Carlo Strapparava, Alessandro Valitutti, Oliviero ...