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GRAPHITE
2006
ACM
16 years 13 days ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
IUI
2005
ACM
16 years 14 hour ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
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SIGGRAPH
1994
ACM
15 years 10 months ago
Drawing and animation using skeletal strokes
strokes makes it particularly attractive in terms of storage size and transmission efficiency. Its efficient implementation is favourable for incorporation into windowing systems a...
Siu Chi Hsu, Irene H. H. Lee
SIGGRAPH
1989
ACM
15 years 10 months ago
Goal-directed, dynamic animation of human walking
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...
Armin Bruderlin, Thomas W. Calvert
AMDO
2006
Springer
15 years 10 months ago
Transferring a Labeled Generic Rig to Animate Face Models
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
Verónica Costa Teixeira Orvalho, Ernesto Za...