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GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
SOFTVIS
2006
ACM
16 years 12 days ago
Time travelling animated program executions
Visualizations of program executions are often generated on the fly. This has many advantages relative to off-line generation of animated video files. Video files, however, trivia...
Ken Kahn
AIIA
2003
Springer
15 years 11 months ago
Combining Intelligent Agents and Animation
This paper reviews FreeWill and other AI architectures that have contributed to the ideas, which underlie it. “FreeWill” proposes and implements a cognitive architecture design...
Adam Szarowicz, Peter Forte
WSCG
2004
224views more  WSCG 2004»
15 years 7 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
CSCW
2008
ACM
15 years 8 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann