Sciweavers

2677 search results - page 185 / 536
» Animating pervasive computing
Sort
View
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
15 years 10 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
EDUTAINMENT
2006
Springer
15 years 10 months ago
Style Conversion of Cartoon Animation
This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters paint...
Tianzhou Chen, Jinhui Yu, Qunsheng Peng
CAINE
2007
15 years 8 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
TOG
2008
88views more  TOG 2008»
15 years 6 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
CGF
1999
186views more  CGF 1999»
15 years 6 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...