In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often s...
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...