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» Animating pervasive computing
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GAMEON
2003
15 years 7 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
IWC
2006
62views more  IWC 2006»
15 years 6 months ago
Clover: Connecting technology and character education using personally-constructed animated vignettes
Schools are increasingly integrating character education to facilitate improved moral thinking and pro social behavior among students. An effective method for delivering character...
Brian P. Bailey, Sharon Tettegah, Terry J. Bradley
JMM2
2006
113views more  JMM2 2006»
15 years 6 months ago
Personal Media Producer: A System for Creating 3D CG Animation from Mobile Phone E-mail
Mobile phone e-mail is increasingly being chosen by consumers as their primary communication tool. Messages exchanged among mobile phone users frequently contain "emoticons (s...
Koichi Emura, Makoto Yasugi, Toshiyuki Tanaka, Sei...
VC
2010
165views more  VC 2010»
15 years 4 months ago
Generating animation from natural language texts and semantic analysis for motion search and scheduling
This paper presents an animation system that generates an animation from natural language texts such as movie scripts or stories. It also proposes a framework for a motion database...
Masaki Oshita
CGF
2010
129views more  CGF 2010»
15 years 3 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...